I think it all comes back to the idea of a player-run store.

My ideal store would be similar to a shopkeeper store, without trade lore factoring into the pricing and without customers being able to sell things (although this might be an interesting idea to play with).

I think perhaps a description of the item would be good, one that the selling player puts up. They could list a sword as "mabril with *6 tw and 3 greater ess blade plasma locks".

Perhaps the person can be 'shown' it by the mob with 100% detect magic but the rest of the properties (power levels, etc) should be left a mystery.

If the shop owner is dishonest, news will spread quick and nobody will buy from their store.

I would imagine that setting up a store would not be cheap and certainly not worth buying to rip one or two people off.


Edited by Charon (01/17/08 11:24 AM)
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If you say plz because it is shorter than please, then I will say no because it is shorter then yes.