Also, as far as locking non-weapon spells...as far as I can think, anything particularly useful is quite abuseable, via locking it to multiple weapons, multiple times to weapons, etc.

I think lock enchantment is probably fine as it is.

Even rings with "charges" can be easily abused by making lots of rings.

Don't get me wrong...expanding lock enchantment would be great, great fun to play with. It would just be very unbalancing, I think, and decrease the game's fun in the long-run. It would turn Darke into DBR or War...a sort of cartoon version of Darke.

I do greatly appreciate you fixing the overactivation bug though, Harold. Thanks. It's nice to have an active, committed wizard.