"Fighters have innate haste"

Yes, giving 2 attacks per round, the same as AMs (Talking about "not combat oriented or haste guild" haha...), NBs and SMs, and worse than paladins, Clerics, Wps, CLs and Monks.

Whirlwind gets a fighter to 3 attacks (whopee!) basically putting you on equal footing wiht most other combat oriented guilds... At a massively higher cost, and using devs that are actually important, and with a random duration. What is the rationale for that, really? Is there a reason for making it basically impossible to get whirlwind high enough for it to be continous? Is there a reason it's as effective at 1% as it is at 125%? And is there a reason it's based on constitution, and not endurance, or is that just a leftover from old times before the new stats?