Originally Posted By: Harold
maybe the neat factor is not worth the potential danger for players bent on optimized play.


I'm not convinced that there is a "neat" factor. It seems arbitrary and emphasizing "guild concept" over individual character concept. The problem with that is not everyone has the same gulld concept. If the coder in charge of this has the concept that tinkers are strong, dumb and ponderous, the stat gain/loss will be detrimental to someone who wants to play a quick, smart elven tinker (an artisan, rather than a big hammerer), for example.

I think that's quite detrimental to a game where personal concept for character is basically the primary fun.