One of the changes that will in all likelihood be most obvious about new combat is that skill and stat modifiers are turned back on. This means that a crit hit can reduce or increase any skills or stats by set amounts for a certain amount of time.

For all you old timers who remember the days of snowball-disruption crits this won't be anything new. It is my hope that this will change the view of power standings for damage types, allowing more varied weapon builds.
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