Originally Posted By: Kim
"For MA it is virtually impossible to cycle combat anymore."

The FP thing is because the reduced FP cost for fighters have been removed, essentially making fighters able to fight half as much as before. Fairly heavy nerfing, oy. Nothing to do with MA in itself. A quick test shows the same for me with regards to FPs.
Fighters (had/have/will have) a skill that reduces the FP cost of attacks. Currently everyone pays the same amount of FP for a single swing.
 Originally Posted By: Kim
"The intent is that a martial arts user of comparable skill will be able to adequately fight and wound a foe in any amount of armor."

What is "comparable skill"? Comparable to what?
I removed the "comparable skill" part. My meaning was that a martial arts user whose attack isn't defended against and rolls well for that attack should be able to cause some level of injury to the opponent regardless of how well armored that opponent is.
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