Harm is, in general, a pretty potent spell. Whether clerics or WPs or tinkers get it, it's going to add a measure of power that's clearly in need of balancing.

I disagree wholeheartedly with the idea that any guild should be "sucky". If a guild doesn't have a particular niche or can't be worth something somehow I don't think it should be available to play. Why would I as a new person spend hours on end playing a guild, only to find out three months later that it's the "sucky" guild. Ha-ha. Joke's on me. Try again!
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