COMBAT

The most important type of Action you'll encounter in Darke will probably be Combat. Not only is combat a regular staple of adventuring, but combat is the one Action that will have the most effect on your character--by getting him or her killed.

Combat begins when you declare you wish to kill your opponent.

Syntax: kill [opponent]

Each character then gets to act in Turn order; take all of its attacks, and determine the results of each attack. Then the next character gets to act untill all combatents have attacked. The Phase is over when everyone has had a chance to attack. Then a new Phase begins. Combat will continue like this automatically untill your opponents are all dead, have rune away, or all all knocked unconcious. Once combat has been initiated you will attack your opponent on sight untill you have slain him or both combatents have decided to stop hunting.

Syntax: stop hunting

Rules of Play

This section covers the basic conditions you have to meet before you can engage in combat.

Are You Clear?

No matter what the attack, you need to be in the same area to attack your opponent no matter how close they may seem.

How Often Can I Hit It?

You recieve one attack for each weapon you have wielded. Certain situations may modify this (spells, increased metabolism, innate ability, superiour training, ect.), but as a rule you only recieve one attack per Phase.

Combat Modifiers: What Are My Chances to Hit?

SITUATION MODIFIER
Target Obscured (Blinded, Darkness, Etc.) variable
Tiny Target / Being Tiny -20 / +20
Small Target / Being Small -10 / +10
Medium Target / Being Medium 0
Large Target / Being Large +10 / -10
Huge Target / Being Huge +20 / -20
Target Sitting / Sitting
Target Prone / Being Prone
Wielding a Weapon in Off Hand -40
Wielding Two Weapons -40
Being Intoxicated variable

Special Combat Modifiers

Weapon Accuracy

A built-in modifier, Weapon Accuracy reflects the difference in quality between weapons and their effect on the user's abilities; the better and easier to use the weapon, the better you use it (and the worse the weapon...). To use Weapon Accuracy just apply the modifier to your Attack as with any other Modifier.

Making The Attack

In combat, the Attacker uses his Skill with his chosen Weapon or Hand to Hand skill. He may also have to add or subtract certain modifiers from his skill to determine the final outcome. Example: an attacking character with a skill of 45% is fighting with two weapons -40 and is a small creature +10 thus fighting with 15% skill. Not a wise choice by any means.

The Defender has a chance to aviod the attack using any appropriate skills at his disposal. A character has a chance to defend the attack once for each skill he has at his disposal.

 

 

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