| COMBATThe most important type of Action you'll encounter 
        in Darke will probably be Combat. Not only is combat a regular staple 
        of adventuring, but combat is the one Action that will have the most effect 
        on your character--by getting him or her killed. Combat begins when you declare you wish to kill your opponent. Syntax: kill [opponent] Each character then gets to act in Turn order; take all 
        of its attacks, and determine the results of each attack. Then the next 
        character gets to act untill all combatents have attacked. The Phase is 
        over when everyone has had a chance to attack. Then a new Phase begins. 
        Combat will continue like this automatically untill your opponents are 
        all dead, have rune away, or all all knocked unconcious. Once combat has 
        been initiated you will attack your opponent on sight untill you have 
        slain him or both combatents have decided to stop hunting. Syntax: stop hunting Rules of PlayThis section covers the basic conditions you have to meet 
        before you can engage in combat. Are You Clear?No matter what the attack, you need to be in the same area 
        to attack your opponent no matter how close they may seem. How Often Can I Hit It?You recieve one attack for each weapon you have wielded. 
        Certain situations may modify this (spells, increased metabolism, innate 
        ability, superiour training, ect.), but as a rule you only recieve one 
        attack per Phase. Combat Modifiers: What Are My Chances to Hit?
         
          | SITUATION | MODIFIER |   
          | Target Obscured (Blinded, Darkness, Etc.) | variable |   
          | Tiny Target / Being Tiny | -20 / +20 |   
          | Small Target / Being Small | -10 / +10 |   
          | Medium Target / Being Medium | 0 |   
          | Large Target / Being Large | +10 / -10 |   
          | Huge Target / Being Huge | +20 / -20 |   
          | Target Sitting / Sitting |  |   
          | Target Prone / Being Prone |  |   
          | Wielding a Weapon in Off Hand | -40 |   
          | Wielding Two Weapons | -40 |   
          | Being Intoxicated | variable |  Special Combat ModifiersWeapon AccuracyA built-in modifier, Weapon Accuracy reflects the difference 
        in quality between weapons and their effect on the user's abilities; the 
        better and easier to use the weapon, the better you use it (and the worse 
        the weapon...). To use Weapon Accuracy just apply the modifier to your 
        Attack as with any other Modifier. Making The AttackIn combat, the Attacker uses his Skill with his chosen Weapon 
        or Hand to Hand skill. He may also have to add or subtract certain modifiers 
        from his skill to determine the final outcome. Example: an attacking character 
        with a skill of 45% is fighting with two weapons -40 and is a small creature 
        +10 thus fighting with 15% skill. Not a wise choice by any means. The Defender has a chance to aviod the attack using any 
        appropriate skills at his disposal. A character has a chance to defend 
        the attack once for each skill he has at his disposal.     |