SKILLS

The first thing you will want to do after joining a guild is train skills. Skills are things the character knows or can do. They represent his or her level of knowledge and accomplishment. In Darke there are four basic Skill Catagories.

Combat: The ability to fight in hand-to-hand combat, or with a melee weapon.

Standard:

Magic:

World:

Training Skills

Skills are normally rated from ond to one hundred; and are used in game making a check against the skill percent. Skills are like Characteristics; they have a range of effectiveness that is related to how much they cost. Skills are purchased at a cost relative to the Development Cost. Buying a skill generally gets you the ability to do pretty much everything described by that skill. The list of possible skills one could encounter is Darke is vast. Whats compiled on the following table are typical skills most commonly seen.

Everyman Skills

The good news is, every character also gets a free starting group of skills to begin with, so that he won't be totally helpless in his new environment: Everyman Skills. Everyman skills are determined by your race. They are things that are generally know by everyone of that race. These are given free to all characters, and have an automatic starting level; about what the average person would know about his world. Each can be improved by adding Skill levels on an individual basis.

COMBAT SKILLS

Attack: This is a combat skill. Your ability to attack can help in any combat situation.

Dodge: This skill allows you to dodge attacks.

Parry:

Melee:

 

STANDARD SKILLS

Blacksmith: This skill is used to forge metal armour and weapons. In order to forge armour, you need an armour blank, and in order to forge weapons, you need a weapon blank. Some weapons have wooden components, and require both carpentry skill and a wooden board to fashion.

Trade Lore: This is the skill of trade, allowing you to haggle successfully with shopkeepers and the like. You will receive more money for sold items and be able to offer less for purchased items without being laughed out of the store.

MAGIC SKILLS

Detect Magic: This skill allows passive detection of magical auras on objects. They will glow if they have enchantments.

Illusionism: This spell casting skill allows you to deal in the arts of illusion. The spells governed by this skill may range from spells of deception and disguise to spells of illusionary attack!

WORLD LORE SKILLS

World Lore: This is a general world knowledge skill that you gain when you learn more of the world in which you live. It is also used one time only to set the type of terrain that you function best in.

Forage: Allows you to find enough food to satisfy your hunger in the wilderness.

View:

Underground Navigation:

Divining: Allows you to find enough water to satisfy your thirst in the wilderness.

Navigate:

Camouflage: This skill allows you to slip into the shadows of nature and go unnoticed until you move. Note that players with high perception skill will still see you.

Bandage:

Swimming:

 

HOW GOOD IS MY SKILL?

Less than 10 (Challenged): You don't know how to do this task at all.

10-20 (Everyday): You've learned the basics of this task, and can do this thing most of the time, though not very well. You're an apprentice or a beginner.

21-40 (Competent): You are well trained and practiced in this skill, and can perform it well in everyday circumstances. You can handle unusual applications of the skill with some difficulty. you're considered a professional.

41-60 (Heroic): You are a master of this skill, and are capable of unusual applications of the skill. You are considered a master craftsman.

61-80 (Incredible): A skill at this level means you're one of the very best in the world. you are at ease with unusual applications of the skill, or even new applications. This is entering the realm of fiction, of amazing skill that's not quite impossible!

81-100 (Legendary): A skill at this level puts you in the realm of the greatest practitioners of this skill in history. You are pushing forward the boundaries of the skill and what it can be used for, and have entered the realm of genius and of fiction.

More than 100+ (Superheroic): Skills at this level are better than anyone coul believe in the real world. This realm belongs fantasy or mythology.