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SKILLS
The first thing you will want to do after joining
a guild is train skills. Skills are things the character knows or can
do. They represent his or her level of knowledge and accomplishment. In
Darke there are four basic Skill Catagories.
Combat: The ability to fight in hand-to-hand combat,
or with a melee weapon.
Standard:
Magic:
World:
Training Skills
Skills are normally rated from ond to one hundred; and are
used in game making a check against the skill percent. Skills are like
Characteristics; they have a range of effectiveness that is related to
how much they cost. Skills are purchased at a cost relative to the Development
Cost. Buying a skill generally gets you the ability to do pretty much
everything described by that skill. The list of possible skills one could
encounter is Darke is vast. Whats compiled on the following table are
typical skills most commonly seen.
Everyman Skills
The good news is, every character also gets a free starting
group of skills to begin with, so that he won't be totally helpless in
his new environment: Everyman Skills. Everyman skills are determined by
your race. They are things that are generally know by everyone of that
race. These are given free to all characters, and have an automatic starting
level; about what the average person would know about his world. Each
can be improved by adding Skill levels on an individual basis.
COMBAT SKILLS
Attack: This is a
combat skill. Your ability to attack can help in any combat situation.
Dodge: This skill allows
you to dodge attacks.
Parry:
Melee:
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STANDARD SKILLS
Blacksmith: This skill
is used to forge metal armour and weapons. In order to forge armour,
you need an armour blank, and in order to forge weapons, you need
a weapon blank. Some weapons have wooden components, and require
both carpentry skill and a wooden board to fashion.
Trade Lore: This is
the skill of trade, allowing you to haggle successfully with shopkeepers
and the like. You will receive more money for sold items and be
able to offer less for purchased items without being laughed out
of the store.
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MAGIC SKILLS
Detect Magic: This
skill allows passive detection of magical auras on objects. They
will glow if they have enchantments.
Illusionism: This spell casting skill allows
you to deal in the arts of illusion. The spells governed by this
skill may range from spells of deception and disguise to spells
of illusionary attack!
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WORLD LORE SKILLS
World Lore: This is
a general world knowledge skill that you gain when you learn more
of the world in which you live. It is also used one time only to
set the type of terrain that you function best in.
Forage: Allows you to find enough food to
satisfy your hunger in the wilderness.
View:
Underground Navigation:
Divining: Allows you to find enough water
to satisfy your thirst in the wilderness.
Navigate:
Camouflage: This skill allows you
to slip into the shadows of nature and go unnoticed until you move.
Note that players with high perception skill will still see you.
Bandage:
Swimming:
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HOW GOOD IS MY SKILL?
Less than 10 (Challenged):
You don't know how to do this task at all.
10-20 (Everyday):
You've learned the basics of this task, and can do this thing most of
the time, though not very well. You're an apprentice or a beginner.
21-40 (Competent):
You are well trained and practiced in this skill, and can perform it well
in everyday circumstances. You can handle unusual applications of the
skill with some difficulty. you're considered a professional.
41-60 (Heroic): You
are a master of this skill, and are capable of unusual applications of
the skill. You are considered a master craftsman.
61-80 (Incredible):
A skill at this level means you're one of the very best in the world.
you are at ease with unusual applications of the skill, or even new applications.
This is entering the realm of fiction, of amazing skill that's not quite
impossible!
81-100 (Legendary):
A skill at this level puts you in the realm of the greatest practitioners
of this skill in history. You are pushing forward the boundaries of the
skill and what it can be used for, and have entered the realm of genius
and of fiction.
More than 100+ (Superheroic):
Skills at this level are better than anyone coul believe in the real world.
This realm belongs fantasy or mythology.
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