|  | HILL-GNOMEPersonalityGnomish toys and trinkets are legendary for their complexity 
        and totallack of ability to do anything useful except whirl and spit out plumes 
        of smoke and debris. Very rarely (and totally against the designers original 
        plans) an invention turns out to be useful. This causes great consternation 
        amoungst the gnomish workgnome guilds as they are afraid they may be missing 
        the point of invention in their other creations. This results in a ten 
        year inquiry at which point they always conclude they need to study the 
        matter further
 
 BuildThe Hill-Gnomes are slightly larger than their forest cousins 
        but equally well equiped to cause trouble for themselves, their relatives, 
        and their relatives' relatives. Most choose to dabble in the magical arts 
        or take up a craftsgnome position. 
         
          | 
               
                | HIT POINT REGENERATION | Average |   
                | MAGIC POINT REGENERATION | Above Average |   
                | SIGHT | Above Average |   
                | NATURAL WEAPONS | hands |   
                | NATURAL ARMOUR | None |   
                | INNATE SKILLS | Yes |   
                | INNATE SPELLS | No |   
                | BODY SIZE | Small |   
                | SPECIAL | Lucky |  |  |  
  
        
           
            | STRENGTH | -10 |   
            | DEXTERITY | +00 |   
            | REACTIONS | +00 |   
            | CONSTITUTION | +10 |   
            | ENDURANCE | +05 |   
            | INTELLIGENCE | +05 |   
            | MEMORY | +05 |   
            | WISDOM | +00 |   
            | WILLPOWER | -05 |   
            | CHARISMA | -10 |   
            | COMLINESS | -10 |  |