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HILL-GNOME
Personality
Gnomish toys and trinkets are legendary for their complexity
and total
lack of ability to do anything useful except whirl and spit out plumes
of smoke and debris. Very rarely (and totally against the designers original
plans) an invention turns out to be useful. This causes great consternation
amoungst the gnomish workgnome guilds as they are afraid they may be missing
the point of invention in their other creations. This results in a ten
year inquiry at which point they always conclude they need to study the
matter further
Build
The Hill-Gnomes are slightly larger than their forest cousins
but equally well equiped to cause trouble for themselves, their relatives,
and their relatives' relatives. Most choose to dabble in the magical arts
or take up a craftsgnome position.
HIT POINT REGENERATION |
Average
|
MAGIC POINT REGENERATION |
Above Average
|
SIGHT |
Above Average
|
NATURAL WEAPONS |
hands
|
NATURAL ARMOUR |
None
|
INNATE SKILLS |
Yes
|
INNATE SPELLS |
No
|
BODY SIZE |
Small
|
SPECIAL |
Lucky
|
|
|

STRENGTH |
-10 |
DEXTERITY |
+00 |
REACTIONS |
+00 |
CONSTITUTION |
+10 |
ENDURANCE |
+05 |
INTELLIGENCE |
+05 |
MEMORY |
+05 |
WISDOM |
+00 |
WILLPOWER |
-05 |
CHARISMA |
-10 |
COMLINESS |
-10 |
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