HILL-GNOME

Personality

Gnomish toys and trinkets are legendary for their complexity and total
lack of ability to do anything useful except whirl and spit out plumes of smoke and debris. Very rarely (and totally against the designers original plans) an invention turns out to be useful. This causes great consternation amoungst the gnomish workgnome guilds as they are afraid they may be missing the point of invention in their other creations. This results in a ten year inquiry at which point they always conclude they need to study the matter further

Build

The Hill-Gnomes are slightly larger than their forest cousins but equally well equiped to cause trouble for themselves, their relatives, and their relatives' relatives. Most choose to dabble in the magical arts or take up a craftsgnome position.

HIT POINT REGENERATION
Average
MAGIC POINT REGENERATION
Above Average
SIGHT
Above Average
NATURAL WEAPONS
hands
NATURAL ARMOUR
None
INNATE SKILLS
Yes
INNATE SPELLS
No
BODY SIZE
Small
SPECIAL
Lucky


STRENGTH -10
DEXTERITY +00
REACTIONS +00
CONSTITUTION +10
ENDURANCE +05
INTELLIGENCE +05
MEMORY +05
WISDOM +00
WILLPOWER -05
CHARISMA -10
COMLINESS -10